Game modes and XP rates
XP rates from x100 to x1, drop bonuses from 0% to 30%, and how Ironman, Hardcore and Ultimate work on BLST.
You choose two things when you make your character: your XP mode and your game mode. The lower your XP rate, the better your drop bonus.
XP modes
| Mode | XP rate | Drop bonus | Points at 99 | Points at 200M | At 500M | At 1B |
|---|---|---|---|---|---|---|
| Easy | x100 | 0% | 5,000 | 75,000 | 150,000 | 300,000 |
| Intermediate | x25 | 10% | 20,000 | 175,000 | 400,000 | 800,000 |
| Hard | x10 | 18% | 50,000 | 250,000 | 600,000 | 1,200,000 |
| Extreme | x3 | 30% | 85,000 | 500,000 | 1,250,000 | 2,500,000 |
| Insane | x1 | 30% | 100,000 | 750,000 | 2,000,000 | 5,000,000 |
Points are BLST points. You get the points for level 99 each time you reach it, once per skill, and more for 200M, 500M and 1B XP in a skill.
Changing your XP mode
Party Pete is the Difficulty Changer at home. You can change at most 3 times per account, and you must take off all your equipment first. Note that he only offers Easy, Intermediate, Hard and Extreme, so you cannot change to Insane this way.
Read before you change
Changing mode through Party Pete resets your skills. Read his dialogue fully before you confirm.
Game modes
| Mode | What it means |
|---|---|
| Regular | A normal account, no restrictions. |
| Ironman | Self-sufficient. No Trade Post. |
| Hardcore | An Ironman with an extra risk: dying costs you the status. |
| Ultimate | An Ironman with no bank. |
Group Ironman is not active on BLST at the moment.
Other XP boosts
These multiply on top of your rate, and they stack with each other:
| Boost | Bonus | Notes |
|---|---|---|
| Wilderness | x1.25 | Skill above Wilderness level 1 |
| First 3 days | x1.10 | New accounts |
| XP scroll | x2 | Timed scroll |
| XP weekend | x2 | Server-wide, when active |
| Camel statue reward | x2 | When that reward is active |
How drops work
On BLST your drop bonus changes the real chance, so every boss page lists the base chance with no bonus. Here is what bonuses do:
- Your drop bonus is your mode's bonus, plus what you add with gear and perks: some rings, the Gold Digger perk set, the camel statue reward and your donator rank. The total stops at 90%.
- Unique drops have their own roll: chance 1 in the number on the table. The bonus counts for them up to 50%. So at 50%, 1/5,000 becomes 1/2,500.
- Normal drops each roll on their own. One of the hits is taken at random. If nothing hits, you get the most common entry. That is why every kill gives something. Your full bonus counts for these rolls.
- A drop boost timer gives another 5% lower rate.
- Extra rolls can come from a ring, a double-drop timer, your donator rank, a camel statue reward, or a perk.
- Slayer modifiers and superiors can improve some rolls, shown on those monsters' tables.
Boxes and raids
Mystery boxes and most raid chests use their own rules. Each page explains them. Your drop bonus usually does not change those tables.