Game modes and XP rates

XP rates from x100 to x1, drop bonuses from 0% to 30%, and how Ironman, Hardcore and Ultimate work on BLST.

You choose two things when you make your character: your XP mode and your game mode. The lower your XP rate, the better your drop bonus.

XP modes

ModeXP rateDrop bonusPoints at 99Points at 200MAt 500MAt 1B
Easyx1000%5,00075,000150,000300,000
Intermediatex2510%20,000175,000400,000800,000
Hardx1018%50,000250,000600,0001,200,000
Extremex330%85,000500,0001,250,0002,500,000
Insanex130%100,000750,0002,000,0005,000,000

Points are BLST points. You get the points for level 99 each time you reach it, once per skill, and more for 200M, 500M and 1B XP in a skill.

Changing your XP mode

Party Pete is the Difficulty Changer at home. You can change at most 3 times per account, and you must take off all your equipment first. Note that he only offers Easy, Intermediate, Hard and Extreme, so you cannot change to Insane this way.

Read before you change

Changing mode through Party Pete resets your skills. Read his dialogue fully before you confirm.

Game modes

ModeWhat it means
RegularA normal account, no restrictions.
IronmanSelf-sufficient. No Trade Post.
HardcoreAn Ironman with an extra risk: dying costs you the status.
UltimateAn Ironman with no bank.

Group Ironman is not active on BLST at the moment.

Other XP boosts

These multiply on top of your rate, and they stack with each other:

BoostBonusNotes
Wildernessx1.25Skill above Wilderness level 1
First 3 daysx1.10New accounts
XP scrollx2Timed scroll
XP weekendx2Server-wide, when active
Camel statue rewardx2When that reward is active

How drops work

On BLST your drop bonus changes the real chance, so every boss page lists the base chance with no bonus. Here is what bonuses do:

  • Your drop bonus is your mode's bonus, plus what you add with gear and perks: some rings, the Gold Digger perk set, the camel statue reward and your donator rank. The total stops at 90%.
  • Unique drops have their own roll: chance 1 in the number on the table. The bonus counts for them up to 50%. So at 50%, 1/5,000 becomes 1/2,500.
  • Normal drops each roll on their own. One of the hits is taken at random. If nothing hits, you get the most common entry. That is why every kill gives something. Your full bonus counts for these rolls.
  • A drop boost timer gives another 5% lower rate.
  • Extra rolls can come from a ring, a double-drop timer, your donator rank, a camel statue reward, or a perk.
  • Slayer modifiers and superiors can improve some rolls, shown on those monsters' tables.

Boxes and raids

Mystery boxes and most raid chests use their own rules. Each page explains them. Your drop bonus usually does not change those tables.