AFK Cave: The Glimmerdeep
Only on BLSTNot open yetThe Glimmerdeep, a fully AFK cave under home with its own creatures, skilling and lootbox. It is built but not open to players yet.
Not open yet
The Glimmerdeep is not open to players yet. Only staff and testers can enter. The entrance is visible at home, but it will turn you away. The details below describe how the cave is built and can still change before it opens.
The Glimmerdeep is a crystal cave for players who want to be fully AFK. No food, no prayer, no danger. It runs on a clock: every 6 seconds the Lumen Heart pulses, and each pulse is one chance at a lootbox.
How to enter
Enter through the Glimmering fissure by the town wall at home, or use the Islands page of the teleport menu. There are no requirements to step inside. The whole cave is a safe zone with no item loss.
The pulse
- Every 10 ticks (6 seconds) you get one roll, if you are doing something in the cave.
- You have to be active in the cave. Having the bank open, trading or other interfaces stop your rolls.
- One account per computer gets rolls at a time.
- Each account gets at most 7,200 rolls a day, which is 12 hours.
- No bonus applies: rank, drop bonus, scrolls, perks and rings do not change it. Only time counts.
That works out to 600 rolls per hour and a box about once every 167 active hours.
Glimmerheart Geode
Each roll has a 1/100,000 chance of a Glimmerheart Geode. Open it at the Geode Altar in the Hoardlight Vault. It lands on one of six tiers:
| Item | Chance |
|---|---|
| 1/2000.5% | |
| 1/66.71.5% | |
| 1/254% | |
| 1/1010% | |
| 1/3.8526% | |
| 1/1.7258% |
Chance per geode. Inside the tier, you get marks and one of that tier's rewards at even odds.
Creatures
Each den in the Creature Warrens holds a creature that is yours alone. It respawns where it died and you attack it again by yourself. The creatures barely hit back, and a ward in the area heals you. Kill loot goes to a Loot Satchel, so your inventory stays clear.
| Creature | Level | HP | XP per kill | Needs |
|---|---|---|---|---|
| Glimmer grub | 8 | 30 | 25 | None |
| Shardback scuttler | 34 | 70 | 32 | None |
| Duskweaver | 58 | 110 | 40 | 40 Combat |
| Geode golem | 86 | 180 | 49 | 70 Combat, Attunement 10 |
| Veinwyrm | 118 | 260 | 66 | 100 Combat, Attunement 25 |
The Vigil
In Vigil Hollow you join a shared miniboss fight with one click, then attack it whenever it is awake. It sleeps for about 10 minutes after each kill. Its HP grows with the number of players, so more people does not mean a faster kill. Specials are for show, and there is nothing to dodge. Loot goes to everyone who was present for at least half the fight.
| Miniboss | Base HP | HP per player |
|---|---|---|
| Old Facet, the Geode Colossus | 2,500 | 1,000 |
| Sorrowcoil, the Veinwyrm Matriarch | 3,000 | 1,100 |
| Deepcoil the Burrower, or The Prism Matron | 2,800 / 2,600 | 1,000 |
Skilling
The cave has its own Mining, Woodcutting, Fishing, Hunter, Runecraft and Crafting. These resources never run out and exist nowhere else. They go straight to your Lumen Hoard, so you are not bothered with a full inventory. Better tools do not speed you up: they only give a chance of a double yield.
XP limit
However you play, the cave gives at most 10,000 XP per hour, after all your bonuses. So in the cave your XP mode does not change your hourly total. It is made for steady AFK progress, not for fast levels.
Marks and Attunement
- Glimmer marks are the cave's currency. You spend them at the Quartermaster.
- Attunement grows by time spent active in the cave, up to level 60. It unlocks zones, more Hoard space and titles.
- The Glimmer Forge turns cave resources into cosmetics and titles.
- The Echo Ledger is the cave's collection log.
Still changing
The cave is built, but regular players have not played it yet. Numbers can change before it opens.