Chambers of Xeric

The Xeric raid. Earn points room by room: your purple chance is points divided by 1,800, capped at 45%. Also has an Olm-only mode.

On this page
  1. How your chance works
  2. Unique table
  3. Reward table

You and your party earn points through the rooms and at the Great Olm. Your personal points decide your chance of a unique when the raid ends. Below 1,001 points you get no reward roll.

How your chance works

  • Normal raid: your points divided by 1,800 is your chance in percent, up to 45%.
  • Olm only: your points divided by 3,800, up to 20%. It has its own, smaller unique table.
  • If you get a unique, there is also a 1/40 chance of the pet Olmlet.
  • If you do not, you get 2 rolls on the reward table below, and each roll has a 1/101 chance of a Robin's diary, once per chest.

Some perks and ring upgrades raise the unique chance. These numbers apply when you have neither.

Unique table

Normal raid uniques
ItemQuantityChance
Twisted bow Unique11/741.35%
Elder maul Unique11/372.7%
Kodai insignia Unique11/372.7%
Dinh's bulwark Unique11/14.86.76%
Ancestral hat Unique11/14.86.76%
Ancestral robe top Unique11/14.86.76%
Ancestral robe bottom Unique11/14.86.76%
Dragon claws Unique11/14.86.76%
Twisted buckler Unique11/10.69.46%
Dragon hunter crossbow Unique11/10.69.46%
Dexterous prayer scroll Unique11/7.413.5%
Arcane prayer scroll Unique11/7.413.5%
Twisted horns Unique11/7.413.5%

Chance given that you received a unique. The chance of any unique is explained above.

Olm-only uniques
ItemQuantityChance
Twisted bow Unique11/1470.68%
Elder maul Unique11/36.82.72%
Kodai insignia Unique11/36.82.72%
Dinh's bulwark Unique11/14.76.8%
Ancestral hat Unique11/14.76.8%
Ancestral robe top Unique11/14.76.8%
Ancestral robe bottom Unique11/14.76.8%
Dragon claws Unique11/14.76.8%
Twisted buckler Unique11/10.59.52%
Dragon hunter crossbow Unique11/10.59.52%
Dexterous prayer scroll Unique11/7.3513.6%
Arcane prayer scroll Unique11/7.3513.6%
Twisted horns Unique11/7.3513.6%

Chance given that you received a unique in an Olm-only run.

Reward table

One roll, when no unique drops
ItemQuantityChance
Death rune6,5541/303.33%
Blood rune8,1921/303.33%
Soul rune13,1081/303.33%
Rune arrow18,7251/303.33%
Dragon arrow1,8731/303.33%
Grimy toadflax (noted)7091/303.33%
Grimy ranarr weed (noted)3281/303.33%
Grimy irit leaf (noted)1,3381/303.33%
Grimy avantoe (noted)7091/303.33%
Grimy kwuarm (noted)6401/303.33%
Grimy snapdragon (noted)2631/303.33%
Grimy cadantine (noted)6561/303.33%
Grimy lantadyme (noted)8741/303.33%
Grimy dwarf weed (noted)1,2371/303.33%
Grimy torstol (noted)3071/303.33%
Silver ore (noted)6,5541/303.33%
Coal (noted)6,5541/303.33%
Gold ore (noted)2,9131/303.33%
Mithril ore (noted)2,9131/303.33%
Adamantite ore (noted)1,3111/303.33%
Runite ore (noted)1751/303.33%
Uncut sapphire (noted)1,3111/303.33%
Uncut emerald (noted)7721/303.33%
Uncut ruby (noted)1,0491/303.33%
Uncut diamond (noted)5051/303.33%
Pure essence (noted)6561/303.33%
Teak plank (noted)1,3111/303.33%
Mahogany plank (noted)5471/303.33%
Torn prayer scroll11/303.33%
Dark relic11/303.33%

Chance per roll. Quantities are for 131,071 points. The game counts every run as at least that many points, so normal runs give these amounts.